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UI/Visual Design

SHFT

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​​Contributions
  • Co-created project mind map
  • Designed all 15 game screen types and all associated dialog boxes
  • Planned and documented all user interaction flow
  • Paper prototyped and mocked up low, medium, and high fidelity screens
​Project Overview

Role: UI, UX Design

Engine: Unity


Duration: Jun 2017– Sept 2017 (4 months)

2D, mobile, maze-like, zen, puzzle game.

Mind Map:

wingspan.xmind
File Size: 542 kb
File Type: xmind
Download File

Design Process & Gallery

Unofficial Mock-up: Minecraft Character Creator


Space That Thing

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​Contributions
  • Whiteboxed and finalized two of three major rooms of the ship
  • Assisted in redesigning the functionality of all rooms and hallways
  • Collaborated with art team and studied scene composition to polish the ship
Project Overview

Role: Level Design

Engine: Unreal


Duration: Feb 2017 – Apr 2017 (3 months)
3D, 5-player, sci-fi, horror, hidden identity game about spaceship management and celestial monsters.
Design Process & More Details

Dark Shot VR

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​Contributions
  • Built the foundation for tutorial and main menu level
  • Created detailed documentation for the tutorial and main menu level
  • Prototyped the diegetic UI
Project Overview

Role: Level, UI, UX Design

Engine: Unreal


Duration: Jan 2017 – Feb 2017 (2 months)
In Dark Shot VR, the player assumes the role of an archer in a simulated target range. Aggressive holograms march toward the player from projected buildings, and the player, using the two HTC Vive controllers, must nock arrows and fire them toward the waves of enemies.
Design Process & More Details

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