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Jerry Nacier

Level Designer

The Last Rose

Project Overview

Role: Level, Mechanics Design; Artist
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Engine: Zero Engine (Proprietary)

​Duration: Oct 2013 – Dec 2013 (3 months)
2D puzzle-platformer with retro-style graphics. The player is equipped with ability to absorb enemy powers and mix and match them with elements to traverse the land.
(First freshman project)

​Contributions
  • Designed game mechanics and built 10 of 14 levels and their puzzles
  • Playtested levels to balance difficulty and engagement based on feedback
  • Produced all art assets
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