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Jerry Nacier

Level Designer

Lunazoa


​Contributions

  • Designed 4 out of 5 levels and their puzzles
  • Handled 3D assets and constructed levels
  • Designed enemy behavior and appearance
Awards & Honors
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Project Overview

Role: Level, Puzzle, Enemy Design; Concept Art

Engine: Zero Engine (Proprietary)


Duration: Feb 2014 – Apr 2014 (2 months)
2.5D action-puzzle platformer that combines underwater, tentacle-based physics with exciting, dynamic action-adventure gameplay.
(Second freshman project)

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  • Portfolio
  • UI/Art
  • Résumé
  • Contact