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Though my digital experience in game development started at DigiPen Institute of Technology, my involvement in game design goes much further back. For as long as I can remember, I've been interested in figuring out how games work and why developers make the decisions they do.
At this point in my life, I've had the privilege of working on a diverse mix of projects designing levels and mechanics, building worlds, scripting, prototyping, playtesting, and iterating. My aim is to use what I've learned to craft engaging experiences and continue honing my level and user experience design. ![]()
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