AVE
  • Portfolio
  • UI/Art
  • Résumé
  • Contact

Jerry Nacier

Level Designer

A Boy and His Block

Project Overview

Focus: UX, Level Design
  • Dynamic camera, dynamic particle systems, lighting
  • Visual effects and sounds to polish aesthetic
  • 3 simple, yet charming, levels

Engine: Unity

Duration: Jan – Feb 2017; Sep – Dec 2017 (4.5 months)


2.5D voxel-based platformer. After being trapped and lost in a cave, the boy and the block creature must work together to get home.
Download coming soon!

Proudly powered by Weebly
  • Portfolio
  • UI/Art
  • Résumé
  • Contact