Descend Into Stone
Contributions
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Project Overview
Role: Level, Puzzle Design Engine: Unreal Duration: Jun 2017 – Apr 2018 (10 months) 3D, third-person, action-adventure game where the player wields a cursed spear. To end the curse, they must find its source within the ruins of an ancient and advanced civilization. |
Unannounced Title
Contributions
- Planned and sketched a five minute level from both macro and micro perspectives
- Conceived (level) theme, encounters, and new mechanics/features to synergize with level
- Wrote and illustrated clear design documentation
Space That Thing
Contributions
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Project Overview
Role: Level Design Engine: Unreal Duration: Feb 2017 – Apr 2017 (3 months) 3D, 5-player, sci-fi, horror, hidden identity game about spaceship management and celestial monsters.
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A Boy and His Block
Focus: UX, Level Design
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Project Overview
Engine: Unity Duration: Jan – Feb 2017; Sep – Dec 2017 (4.5 months) 2.5D voxel-based platformer. After being trapped and lost in a cave, the boy and the block creature must work together to get home. |
Dark Shot VR
Contributions
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Project Overview
Role: Level, UI, UX Design Engine: Unreal Duration: Jan 2017 – Feb 2017 (2 months) In Dark Shot VR, the player assumes the role of an archer in a simulated target range. Aggressive holograms march toward the player from projected buildings, and the player, using the two HTC Vive controllers, must nock arrows and fire them toward the waves of enemies.
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SHFT
Contributions
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Project Overview
Role: UI, UX Design Engine: Unity Duration: Jun 2017– Sept 2017 (4 months) 2D, mobile, maze-like, zen, puzzle game. Mind Map: ![]()
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Paper Cut
Contributions
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Project Overview
Role: Level, Mechanics Design; Gameplay Scripting; Artist Engine: Unity Duration: Sep 2015 – Dec 2016 (1 year, 3 months) 3D Adventure platformer set in a world made out of cardboard. One day, amidst impending catastrophe, the player gets news that their friend, the scientist, has perfected a new technology that will save the world. On the way, the player wanders through the cardboard universe, meeting new friends and interacting with the world through cardboard mechanics.
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Lunazoa
Contributions
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Project Overview
Role: Level, Puzzle, Enemy Design; Concept Art Engine: Zero Engine (Proprietary) Duration: Feb 2014 – Apr 2014 (2 months) 2.5D action-puzzle platformer that combines underwater, tentacle-based physics with exciting, dynamic action-adventure gameplay.
(Second freshman project) |
girl, i see right thru u
Contributions
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Project Overview
Role: UI/UX Design; Avatar Artist Engine: Unity Duration: Sep 2014 – May 2015 (8 months) A poetic platformer video game about accepting the loss of someone close to you. You assume the role of Bethany, the ghost of a 10 year old girl who travels into the subconscious minds of 3 close friends to help them overcome their internal struggles involving your disappearance.
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One-Button Warrior
Focus: Mechanics, UX Design
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Project Overview
Engine: Zero Engine (Proprietary) Duration: Jan 2016 – Feb 2016 (2 months) 2D one-button, twitch, action game. |
The Last Rose
Contributions
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Project Overview
Role: Level, Mechanics Design; Artist Engine: Zero Engine (Proprietary) Duration: Oct 2013 – Dec 2013 (3 months) 2D puzzle-platformer with retro-style graphics. The player is equipped with ability to absorb enemy powers and mix and match them with elements to traverse the land.
(First freshman project) |
Greetings, Rejects...
Focus: UX, Level Design
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Project Overview
Engine: Zero Engine (Proprietary) Duration: Mar 2016 – Apr 2016 (1.5 months) 2D local 2-player versus platformer where two players must collect the most coins to win. |